I was making progress on that page but it didn’t feel like a Red Blob Games page. The page started out with tons of shell commands, and then showed lots of code. It felt like a page that only I would find useful. So I started over and designed a “concepts” page. In redesign 4 I focused on what effects I wanted, how SDF works, and how to use it to create those effects. I again reduced the scope by removing the implementation details. What I had already written, I moved to a separate (unpolished) page. And I never wrote a standalone downloadable project like I originally wanted.
Part of the beauty of this film is where Jarmusch leaves each story. He's rarely been one for buttoned-up conclusions. And here, he essentially offers not even a day, but a few hours in the lives of people bound by blood, and — what else? We get a window into their lives, and a glimpse of how they see each other. Then, their story moves on without us. Where will they go? What will they experience? It's a mystery the movie won't dwell on, but we can.
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